I modeled and textured this 3D environment based on Lumen Field in Seattle during my Summer 2026 internship at Tactical Affairs. The goal was to balance realism and engine performance, as this environment was used in Unreal Engine for an interactive real-time gaming experience. With that in mind, managing poly count and texture optimization was a high priority.
Cinematic video renders showcasing the environment in day, dusk, and night lighting states
Environment creation process