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Lumen Field

I modeled and textured this 3D environment based on Lumen Field in Seattle during my Summer 2026 internship at Tactical Affairs. The goal was to balance realism and engine performance, as this environment was used in Unreal Engine for an interactive real-time gaming experience. With that in mind, managing poly count and texture optimization was a high priority.

Cinematic video renders showcasing the environment in day, dusk, and night lighting states

Initial stadium blockout

Initial stadium blockout

Wireframe render

Wireframe render

Environment creation process

Unlit view of the textures in Substance Painter, using primarily tiled, repeating textures

Unlit view of the textures in Substance Painter, using primarily tiled, repeating textures

Final untextured stadium

Final untextured stadium