I am currently working with a team of 5 artists on an environment-only short film in Unreal Engine. Telling a story through only props and environment is not an easy task, but over the past few months we've been able to get a solid story direction and visual style. The film is about a father and daughter, and how important it can be for a parent to encourage their child's passion. We are expecting to finish the film in December 2026.
As one of the four environment artists on this project, I have been responsible for modeling, texturing, and importing a large variety of storied props into the scene. I have also helped to establish our team's pipeline, which includes P4V, critique and iteration at every step, and utilizing material instances and optimization practices in Unreal for better engine performance.
In this post you will find concepts, work in progress renders, and prop breakdowns of some of the props I have created for this film.
A section of the short film highlighting some of the props I modeled
Work In Progress shot in the short film of the castle set being built
Early-stage video demonstrating the blueprint in action, showing how the garage door opens and closes