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Alien Cockpit Diorama

This is a 3D diorama of an alien spaceship cockpit.
The alien is a character I sculpted in ZBrush, retopologized, optimized the UV layout in Maya, textured in Substance Painter, constructed a simple rig for, and posed. I brought this alien through the whole character pipeline, from concept to game-ready asset. Additionally, this is an example of a character mesh where I utilized the high to low poly workflow.

Render of my sculpted and posed alien character in a spaceship cockpit diorama

Render of my sculpted and posed alien character in a spaceship cockpit diorama

Turnaround gif

Turnaround gif

Spaceship pilot seat asset

Spaceship pilot seat asset

Pilot seat with alien character

Pilot seat with alien character

A Pose turnaround

A Pose turnaround

UV checkered mapping and UV layout

UV checkered mapping and UV layout

Head retopology

Head retopology

Character textures

Character textures

Environment textures

Environment textures

Modeling and texturing progress using Autodesk Maya and Substance Painter

Modeling and texturing progress using Autodesk Maya and Substance Painter

Diorama concept and final render

Diorama concept and final render