This is a 3D diorama of an alien spaceship cockpit.
The alien is a character I sculpted in ZBrush, retopologized, optimized the UV layout in Maya, textured in Substance Painter, constructed a simple rig for, and posed. I brought this alien through the whole character pipeline, from concept to game-ready asset. Additionally, this is an example of a character mesh where I utilized the high to low poly workflow.