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Character Rig

During my Fall 2024 semester, I took a class to learn rigging and 3D animation. I built an entire character rig from the ground up, including joints, inverse kinematics, and controllers. Once the rig was fully built, I animated a run cycle, an in-place kick, and a moving kick. When my moving kick sequence was finalized, I imported the character and animation into Unreal Engine.

Kick reference footage

Kick pose breakdown

Kick pose breakdown

Final kick animation imported into Unreal Engine