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Dubliner Seat Material

During my Spring Break in 2026, I traveled to Boston and spent one of my nights at an Irish pub called The Dubliner. While I was there, I took reference photos of many interesting textures that I wanted to recreate in Substance Designer. This material is based on the pub’s leather booth seating.

Three versions of the final material, showing warm, neutral, and cool variations

Three versions of the final material, showing warm, neutral, and cool variations

Final material and height map in Substance Designer

Final material and height map in Substance Designer

All texture maps

All texture maps

Full material node graph

Full material node graph

Height map creation process

Height map creation process

Material in Substance Painter, showing editable exposed parameters for dot indent depth, large scratches intensity, leather cells intensity, main color, highlight color, and roughness grunge

Material in Substance Painter, showing editable exposed parameters for dot indent depth, large scratches intensity, leather cells intensity, main color, highlight color, and roughness grunge