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Dubliner Wall Material

During my Spring Break in 2026, I traveled to Boston and spent one of my nights at an Irish pub called The Dubliner. While I was there, I took reference photos of many interesting textures that I wanted to recreate in Substance Designer. This material is based on the pub’s bathroom wall.

Material tiled 1, 2, and 3 times on a rounded cube and applied to a sphere

Material tiled 1, 2, and 3 times on a rounded cube and applied to a sphere

All texture maps

All texture maps

Full material node graph

Full material node graph

Process breakdown: Step 1

Process breakdown: Step 1

Process breakdown: Step 2

Process breakdown: Step 2

Process breakdown: Step 3

Process breakdown: Step 3

Process breakdown: Step 4

Process breakdown: Step 4

Process breakdown: Step 5

Process breakdown: Step 5

Process breakdown: Step 6

Process breakdown: Step 6

Material in Substance Painter, showing editable exposed parameters for roughness variation, base level color, raised level color, blotches color, and blotches intensity

Material in Substance Painter, showing editable exposed parameters for roughness variation, base level color, raised level color, blotches color, and blotches intensity

Final material and original reference photo

Final material and original reference photo