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Stylized Futuristic Car

This stylized futuristic car was modeled in Maya, baked and textured in Substance Painter, and rendered in Unreal Engine. It was based on a 2D concept drawing by Jesse Wilcox.

Final Render in Unreal Engine

Final Render in Unreal Engine

Final car asset, wireframe

Final car asset, wireframe

Car topology process

Car topology process

Car progress gif

Car progress gif

High poly body in ZBrush, high poly meshes in Maya, and the initial bake using the high poly meshes in Substance Painter

High poly body in ZBrush, high poly meshes in Maya, and the initial bake using the high poly meshes in Substance Painter

Car UV Layout, final texture, base color, normal, and AO + roughness + metallic maps for use in Unreal Engine.

Car UV Layout, final texture, base color, normal, and AO + roughness + metallic maps for use in Unreal Engine.

Final texturing pass in Substance Painter

Final texturing pass in Substance Painter

Left: Initial car concept by Jesse Wilcox (https://www.artstation.com/artwork/ArelxN)
Right: Orthographic drawings I created for ease of modeling

Left: Initial car concept by Jesse Wilcox (https://www.artstation.com/artwork/ArelxN)
Right: Orthographic drawings I created for ease of modeling

External material sources

External material sources